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» Bloodfang [For Sale]
Missed settings? EmptyMon Mar 18, 2019 7:11 am by Serenity

» Aberration
Missed settings? EmptyMon Mar 18, 2019 6:56 am by Serenity

» Missed settings?
Missed settings? EmptyWed Mar 06, 2019 12:01 pm by Jeff

» The Bloodfang Tribe
Missed settings? EmptySun Feb 24, 2019 8:21 pm by Serenity

» Cychreides Information
Missed settings? EmptySun Feb 24, 2019 5:44 pm by TSUBINE

» Sarzano Deldora
Missed settings? EmptySun Feb 24, 2019 5:42 pm by TSUBINE

» Cychreides Architectural Firm and Chymic Works
Missed settings? EmptySun Feb 24, 2019 5:27 pm by TSUBINE

» Allelocha the Druid
Missed settings? EmptySun Feb 24, 2019 5:13 pm by Dekendo

» CONFIRMED SERVER SETTINGS
Missed settings? EmptySun Feb 24, 2019 5:02 pm by Serenity

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Jeff




Posts : 18
Join date : 2019-02-18
Age : 38
Location : California

Missed settings? Empty
PostSubject: Missed settings?   Missed settings? EmptyTue Feb 26, 2019 6:33 pm

Since your Server Settings post specifically states not to reply, I've made a new thread.
These are a few settings that had been discussed that aren't mentioned in the current server settings post, with suggested values.


HairGrowthSpeedMultiplier=0.10  
(this one was't discussed in depth but came up the other day in call)

HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_RawMeat_C",Multiplier=10.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_RawMeat_Fish_C",Multiplier=10.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Amarberry_C",Multiplier=0.1)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Azulberry_C",Multiplier=0.1)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_DefensePlant_C",Multiplier=0.1)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Mejoberry_C",Multiplier=0.1)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Narcoberry_C",Multiplier=0.1)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Stimberry_C",Multiplier=0.1)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Tintoberry_C",Multiplier=0.1)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Citronal_C",Multiplier=0.1)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Longrass_C",Multiplier=0.1)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Rockarrot_C",Multiplier=0.1)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Seed_Savoroot_C",Multiplier=0.1)

ResourcesRespawnPeriodMultiplier=2.0
(suggested value should make resources respawn at half speed)

CropGrowthSpeedMultiplier=0.25


There had also been talk about putting a limit on number of tames each tribe could have. Was this ever decided on?

Also, if we're planning on skipping nights sometimes, how do you guys feel about roleplay rules for "sleeping"? That skipping requires everyone online to be either in bed, or in a tent?
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TSUBINE




Posts : 12
Join date : 2019-02-20

Missed settings? Empty
PostSubject: Re: Missed settings?   Missed settings? EmptyWed Feb 27, 2019 11:07 am

Man I completely agree with both the sleeping thing AND the hair speed. I don't like haircuts every 8 hours (plus that means hair won't replace pelt).

The .ini settings proposed seem OK for the most part, but I do have one major qualm. I feel like that may be way too much meat. What's the reasoning on bumping the amount of meat gathered?


I do have a concern about the tame limits though. Currently, a low tame limit would encourage people not to team up and punish tribes with multiple people. However, setting it to a personal limit would make big tribes powerful while smaller tribes would have fewer dinos. 20-25 dinos when you're alone is a lot. But when you add in a second person, that number becomes a lot more crunched. I know we don't want people to have every tool effectively, and I can wholeheartedly agree with that. My suggestion would be either the latter option (which isn't something I feel like would be fair to people out on their own, but it is something I feel like isn't a horrible setting) OR that for every additional member your tribe has, you get 10 more to your tame limit. Breeders getting triple the amount is great and I can agree to that too.

Another suggestion along the vein of the dodos-don't-count suggestion from last night, I'd say that dinos that are being done specifically for trading, such as the horses I tamed for Paul and Kevin last night, should not count up to a certain number (maybe like 3 or 4).
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Serenity
Admin



Posts : 19
Join date : 2019-02-16

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PostSubject: Re: Missed settings?   Missed settings? EmptyWed Feb 27, 2019 11:28 am

Firstly, I agree with the hair settings.
Secondly, I agree with the crop growth settings.
Thirdly, I agree with the seed settings.
Fourthly, I agree with the resource re-spawn settings.

Now... Tsu brings up a good point for the difference between people in a tribe and those not. I like his second suggestion best. It prevents people in tribes from being completely screwed on tame count and prevents those without a tribe from being gimped by choosing to be alone. My suggestion for the tame limit is: 30 regular, 70 breeders, and +10 per tribe member.

A thing I thought to bring up... With the amount of detail people are going into when it comes to breeders... Such as having 4-5 of one dino to breed for specific stats... There are over 100 species of dino. Even with two breeders on the server, there are many dinos that just can't/won't happen. Would it be okay for each other tribe to pick ONE dino that belongs to them? It won't really do much, but I feel it'd help prevent some dinos from being a no. If this is okay Rex is mine. e-e Not only for my love of them, but because there is a tribe/character reason. I'm called the Bloodfang for a reason.

To comment on Tsu's final statement, this is why I brought things up in my previous paragraph. Tsu technically shouldn't have even done animal trading because that's not his job and did take away from someone else's. But if every tribe was allowed ONE dino for that purpose, it may help.

Last comment is on the meat. I do not agree with increasing it. With the changes to player harvest rates, I'm getting enough. Ten times the default amount I can't agree with.
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Jeff




Posts : 18
Join date : 2019-02-18
Age : 38
Location : California

Missed settings? Empty
PostSubject: Re: Missed settings?   Missed settings? EmptyWed Feb 27, 2019 11:43 am

The meat increase was multi purpose. One, I feel like a lot of the larger creatures should provide you with more meat than you can carry. If you've ever played Oregon trail, you may have experienced the same problem.

Meat also only weighs 0.1 lbs. 1.6oz of meat is like a piece of meat on a kabob. How many of those would drop off a bronto? (I'd probably be okay with going much higher than the proposed x10)

Third, this was to help combat any problems people might have had with keeping their dinos fed with a decreased dino population or increased consumption rate.

And last, I believe Gary pointed out prior that increasing the meat doesn't harm game balance, since it's not typically a limiting factor in anything. More meat means more spoiled meat for narcotics, but typically people experience an abundance of meat anyway, it's the narco berries that limit narcotic production.

So, mostly it's for realism bump, and so you don't need to hunt as much to keep things fed.

I think I like the additional 10 dino tames per additional person.

I believe Serenity's proposition is that each tribe gets in dino they can breed/tame/sell that doesn't count as part of their limit? I'm not sure I'm opposed to this. My concern is the Rex. How many are going to want the Rex? Will others be put out if you're bogarting it? Maybe the king of dinos can't be the choice? However, Kevin and I also don't usually tame the Rex, so if we did it would likely only be for others, so not sure it's a personal hindrance to me, but could be to Kevin, if he wanted to sell them.
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Serenity
Admin



Posts : 19
Join date : 2019-02-16

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PostSubject: Re: Missed settings?   Missed settings? EmptyWed Feb 27, 2019 12:04 pm

My suggestion said nothing about the chosen dino not counting toward tame limit. Lol. It would still count. That'd be like saying none of the breeders animals counted because they were for trading and that's just silly. If so, breeders shouldn't need a tame limit at all.

What my suggestion means is to allow each tribe to claim one species of dino as their own.

And yes, I want Rexes. I adore them and have an entire backstory with my character/tribe that surrounds them and dinos like them. However, I hate carnos and refuse to claim raptors because they're even more popular and are meant as an early game tame. The Rex is not.

And yes, increasing meat does break parts of our game style.

We're limiting dinos. Meat was a problem when people had 10 dilos and had to keep them up. These 10 dilos don't include the sharks, carnos, raptors, rexes, dolphins, pteranadons, argents, that people often want. If people were allowed 50 dinos, then increasing meat would be okay.

But the small 20-30 tame limit that has been suggested with meat increase AND the food stomach increase? That's gonna make it easy as hell. I could walk out of my house, kill 3-4 parasaurs and be fine. I liked the idea of hiring Kev to come feed my dinos while I was out. What's the point if they never get hungry and when they do I can hit 4-5 things and be done? There's no pressure there, especially when most of what people tame are herbivores: Dodo, Doed, Parasaur, Anky, Beaver, Mammoth, etc...

Besides, when I dropped a bronto, I got over 150 meat from it. Not to mention hide.
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Jeff




Posts : 18
Join date : 2019-02-18
Age : 38
Location : California

Missed settings? Empty
PostSubject: Re: Missed settings?   Missed settings? EmptyWed Feb 27, 2019 1:03 pm

The meat thing isn't a big issue for me. As I stated, it was mostly it was to help so people didn't feel like they were spending all their time hunting food for their dinos, while also bumping the realism that killing something that big would mostly go bad. But if you feel that there's an important trade off in hiring someone to feed your dinos, then I'm good with driving economy.

And I guess I still need clarification on what "claiming a dino as your own" entails. Are they the only ones allowed to own/tame them? Or just that each tribe gets one dino export?
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Serenity
Admin



Posts : 19
Join date : 2019-02-16

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PostSubject: Re: Missed settings?   Missed settings? EmptyWed Feb 27, 2019 1:14 pm

The way I see it is that the same jobs the farmer/breeder has toward all other animals, the specially claimed ones would have that for those specific dinos. So, you'd be able to go get some yourself, of course, but the breeding/selling aspect would go to the person who claimed it.

I now see why you thought these dinos would not go against your tame limit. And now I agree that they shouldn't. I've been thinking about it, and using me as an example... if I'm breeding rexes, I'ma need more than those few spots for it, especially if I'm selling them. Good call Jeff. With one species of dino each (excluding breeders), I'm fine with that.
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Jeff




Posts : 18
Join date : 2019-02-18
Age : 38
Location : California

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PostSubject: Re: Missed settings?   Missed settings? EmptyWed Feb 27, 2019 1:20 pm

"If so, breeders shouldn't need a tame limit at all." ?
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Serenity
Admin



Posts : 19
Join date : 2019-02-16

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PostSubject: Re: Missed settings?   Missed settings? EmptyWed Feb 27, 2019 1:22 pm

I'm fine with that. Up to everyone else though. Why limit the animal specialist on animals? There are too many species to do that imo. So, more thoughts made my brain change.
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TSUBINE




Posts : 12
Join date : 2019-02-20

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PostSubject: Re: Missed settings?   Missed settings? EmptySat Mar 02, 2019 3:29 pm

So I agree with that idea a lot. The idea of each tribe having a specific dino that is their specialty that they can breed and tame as many as possible of is interesting. It might give some diversity if people really like certain dinos and want those to be what they are known for. Not only because I'm beginning to like them but also because I've already traded two, the Horses (Equus) would be mine.

I also can agree that breeders not have a tame limit. They're just gonna have a hard time feeding them all potentially, but that is not my problem!
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Dekendo




Posts : 9
Join date : 2019-02-20

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PostSubject: Re: Missed settings?   Missed settings? EmptySat Mar 02, 2019 7:19 pm

I do like the idea of the signature dino that you breed. I might also say that the introductory, non kibble tamable dinos could be available to everyone. (even though I am a Parasaur enthusiast, this feels like a good limitation) As far as the limit for general use dinos, not used in a breeding program, I'm good with any limit, and even if we decide on a limit for the breeding programs, I'm good for almost any limit. My suggestion on limit might be: 20 normal - 60 for breeders with the +10 on each per extra person in your tribe.

I would be interested in knowing what people's signature dinos might be. I know I personally have more interest in the horse sized dinos like Parasaurs and Raptors, and everyone knows I love Ankys. Not to say I need a breeding program for each of these, but those are where my interests lie for the most part.
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Jeff




Posts : 18
Join date : 2019-02-18
Age : 38
Location : California

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PostSubject: Re: Missed settings?   Missed settings? EmptyWed Mar 06, 2019 12:01 pm

Can we confirm that the resource respawn was properly set to the agreed upon 10x delay while the server is down anyway? I didn't have much time to gather since then, but I did pick up pebbles to craft some bolas, and watched them all respawn before my eyes.

Also, did we come to a conclusion on tribe dino limits?
25 base, +10/additional person. Breeders unlimited? With each tribe getting one tribal tame that doesn't count against limit? And dodos don't count against anyone?
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